AI Insights · Timothy · October 2024
Top 5 Ultracasual Games on Android in Netherlands, Q3 2024
Discover the performance trends of the top ultracasual games on Android in the Netherlands during Q3 2024, with insights into weekly downloads, revenue, and active users.
In the third quarter of 2024, the ultracasual gaming scene on Android in the Netherlands showcased varied performance patterns among the top five applications. According to data from Sensor Tower, these games exhibited distinct trends in weekly downloads, revenue, and active users.
Project Match: ASMR Salon by Casual Joy Games saw a notable peak in weekly downloads in mid-July, reaching around 2.4K. However, this was followed by a decline, with downloads dropping to about 172 by the end of September. Revenue for this title was relatively stable initially, peaking at $215 in late July before gradually decreasing to $124 by the end of the quarter. The weekly active users mirrored this pattern, rising to 5.9K in late July before settling at approximately 3.1K by the end of September.
Draw it from Kwalee Ltd started the quarter with 1.1K downloads, which tapered off to a low of 291 in early September before rebounding to over 1K by the end of the month. The weekly revenue saw a gradual increase, starting at $28 and reaching $44 in early September, before a slight drop to $35 by the end of the quarter. Active users experienced a similar ebb and flow, dropping from 2.6K in early July to 1.1K in early September, then climbing back to 2.4K by the end of September.
Satisdom by ABI Games Studio experienced a significant surge in weekly downloads in August, peaking at around 3.4K, before declining to 517 by the end of the quarter. Revenue followed a similar trajectory, increasing to $52 in mid-August before decreasing to $16 by the end of September. Active users peaked at 6.2K in mid-August and reduced to 1.7K by the end of September.
Mini Relaxing Game- pop it from stick hunter showed a steady increase in weekly downloads, culminating in nearly 3.9K by the end of September. The active user base expanded significantly over the quarter, starting at 969 and reaching over 8.1K by the quarter's end. Revenue remained relatively low and sporadic, with peaks at $25 in late July and fluctuations thereafter.
Finally, Antistress - relaxation toys by JindoBlu maintained a consistent download rate, hovering around 1.1K throughout the quarter. Weekly active users showed a steady increase, peaking at 9.3K in mid-August. Revenue remained modest, with slight fluctuations, peaking at $15 in early July and varying between $1 and $13 throughout the period.
For more detailed insights into these trends and the ultracasual gaming market, visit Sensor Tower's platform.